|脅威: とても危険 (Tier 5)||天候|
|保護パック: Heating EPP Upgrade|
Arctic planets can be found orbiting radioactive (yellow)|frozen (blue)|and fiery (red) star types. Unless players have an Heating EPP Upgrade equipped they'll perpetually take damage from deadly chill while on the planet.
The ocean found on arctic planets is infinite|and cannot be drained. All air below surface level is replaced with water. To build underwater and not have water spawn inside your structure|you must replace the background and foreground with blocks|then remove the foreground blocks and water will stop spawning.
- Temperatures at the landing site are dangerously low. You will be beaming onto a small island surrounded by frigid ocean. I strongly advise you to wear a scarf.
- The beam site is intensely cold: a tiny island in a frigid ocean. There is a 0.025% chance you will mis-beam into the water|quickly succumbing to the awful chill.
- A site of dangerously low temperatures. There are few animals here|and no plant-life at all - just forsaken islands in a frigid ocean.
Arctic planets do not have any sub biomes which appear|and arctic oceans do not appear as a sub biome on any other planet types.
There are no mini-biomes found on the surface or underwater in arctic biomes.
Weather in arctic biomes is either snow|blizzard or clear. Weather happens for each planet based on a probability for each weather type to occur; the probability for weather types on arctic planets is as follows:
There are no wild crops unique to arctic planets|and since there are no mini or sub biomes there's no chance of finding any crops of any kind on the surface.
In addition to procedurally generated creatures|there are a variety of unique monsters|bugs and critters found in arctic biomes. Some of these are also found in other biomes|while others are unique only to arctic planets. While these unique creatures have a chance to appear on arctic planets|they will not all appear on each one. In addition to unique creatures|each planet has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks|and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside the player.
Critters are smaller non-combat unique creatures also capturable using capture pods. They can be captured without weakening them first. After releasing a critter from its capture pod it will stay in the area it was released into. Flying and swimming critters cannot be captured using capture pods.
There are no drops unique to arctic planets.
There are no villages or dungeons found on arctic planets|they're too harsh to support any type of settlements.
No village types have a chance to be found in arctic biomes.
No dungeons are found in arctic biomes.