|脅威: 無害 (Tier 1)||天候|
Garden biome planets can be identified by the keyword Lush in their navigation console description.
- Lush foothills mark this landing location. Both flora and fauna are abundant here. A beam site of immeasurable safety.
- The beam site is located in a tranquil area of great bio-diversity. There are resources here that you could use. A lush and pleasant land.
- Readings indicate the landing site is not unfavourable - the area is safe|and lavish with both flora and fauna. A lush and hospitable place.
The surface layer of gardens is primarily made up of dirt|cobblestone|and mud. There's an abundance of gatherable wood because of the plentiful trees. The planet's primary color in the navigation console and while orbiting above is the primary color of the dirt found there.
The surface of the ground is mostly covered in grass|and the topography is often hilly with small subterranean caves. On the surface and inside caves there are frequently small pools of water.
Gardens can also be found on a number of different planet types as sub biomes. They have a chance to be found as sub biomes on forest|desert|savannah|snow|jungle|toxic|mutated|midnight|or decayed planets.
Weather in garden biomes is mostly clear|with occasional light rain. Weather happens for each planet based on a probability for each weather type to occur; the probability for weather types on garden planets is as follows:
There are a variety of harvestable crops found in each biome. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.
In addition to procedurally generated creatures|there are a variety of unique monsters|bugs and critters found in garden biomes. Some of these are also found in other biomes|while others are unique only to gardens. While these unique creatures have a chance to appear on garden planets|they will not all appear on each one. In addition to unique creatures|each biome has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks|and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside the player.
Critters are smaller non-combat unique creatures also capturable using capture pods. They can be captured without weakening them first. After releasing a critter from its capture pod it will stay in the area it was released into. Flying and swimming critters cannot be captured using capture pods.
Garden biome planets always have two settlements on them. A camp|where there's an entrance to a mine dungeon as well as an ancient gate which leads players directly to the outpost after it's been initially repaired using core fragments.
No villages appear in Garden biomes.
The mines is the only dungeon type which appears in Garden biomes.