|脅威: 危険 (Tier 4)||天候|
|保護パック: Radiation EPP Upgrade|
Toxic planets can be found orbiting temperate (orange)|radioactive (yellow) and frozen (blue) star types. Unless players have a Radiation EPP Upgrade equipped they'll perpetually take damage from deadly radiation while on the planet.
The poison ocean found on toxic planets is infinite|and cannot be drained. All air below surface level is replaced with poison. To build underwater and not have poison spawn inside your structure|you must replace the background and foreground with blocks|then remove the foreground blocks and poison will stop spawning.
- This planet is toxic - the air is putrefied and the oceans are poisonous. Radiation exceeds safe levels by a factor of thousands.
- This highly radioactive planet is a poisonous wilderness inhabited by irradiated lifeforms. It's luminescent surface is toxic. An uninviting destination.
- This is a toxic planet replete with radiation. The noxious oceans are lethally poisonous... May I remind you that other destinations are available.
The surface layer of toxic planets is primarily made up of poison ocean with small scattered islands made from mud|raw sewage|rusty blocks and waste. Commonly these islands have trees which can be harvested for a plant fibre and toxic waste.
Toxic planets do not have any sub biomes which appear|and toxic oceans do not appear as a sub biome on any other planet types.
There are no mini-biomes found on the surface or underwater in toxic biomes.
Weather in toxic biomes is either acid rain or clear. Weather happens for each planet based on a probability for each weather type to occur; the probability for weather types on toxic planets is as follows:
There is only one harvestable crops found on toxic planets; toxictop. They can be harvested by interacting with them or by digging them up. They'll drop toxictop and have a chance to drop a seed which can be replanted.
In addition to procedurally generated creatures|there are a variety of unique monsters|bugs and critters found in toxic biomes. Some of these are also found in other biomes|while others are unique only to toxic planets. While these unique creatures have a chance to appear on toxic planets|they will not all appear on each one. In addition to unique creatures|each planet has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks|and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside the player.
Critters are smaller non-combat unique creatures also capturable using capture pods. They can be captured without weakening them first. After releasing a critter from its capture pod it will stay in the area it was released into. Flying and swimming critters cannot be captured using capture pods.
There are a variety of items which are specific to chests found in toxic biomes. Some of these may have a chance to be found in other places throughout the universe|but they've all been specifically allocated to toxic chests within toxic biomes.
|furniture||85||A chair made of vines. Those spikes look poisonous.||toxic, nature|
|storage||70||A toxic chest.||toxic, odd, evil, storage|
|light||105||A flower that functions as a lamp. Like a sunflower, but not.||toxic, nature, light|
|light||85||A flower that functions as a lamp. Like a sunflower, but not.||toxic, nature, light|
|furniture||105||A thorny table. Careful where you put your feet.||toxic, nature, commerce|
The toxic biome parallax shows ruins of old structures|none of which remain. There are no villages or dungeons found on toxic planets|they're too harsh to support any type of settlements.
No village types have a chance to be found in toxic biomes.
No dungeons are found in toxic biomes.
- Perturbed Koala：Added
- Rampaging Koala：Changed from a mini biome to a planetary biome
- Pleased Giraffe：Updated parallaxes